Need help for VR Film Festival: how do I install/run interactive VR applications (.exe, .apk) on Rift and Vive?

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This is the first year the film festival I work for is accepting VR entries. It is also my first year coordinating the VR program, so I could really use some advice on how to run the interactive experiences on our headsets.

I have found some information about side-loading and release channels, but much of this information is unclear or not applicable to Rift or Vive.

Details:

-We have standard Oculus Rift and HTC Vive headsets.

-We have both PCs and Macs available to run the headsets.

-We put out an open call for 360 Video and Full VR entries. (We are using either a Plex server or Skybox to host and stream the 360 Videos.)

-We have around 20 full, interactive VR applications which are mostly .apk or .exe files (some w/ misc. supplementary files attached, asset folders, .dll files)

-These applications are NOT published on Oculus Store or SteamVR. As far as we know most have been developed independently and the files were sent to us directly.

Request:

Could someone please help me to understand how to install and run these interactive apps on Vive and/or Rift?

submitted by /u/FFVRQ
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